Status Report – 08 March 2017 | DayZ | Official website
This week, Brian and Mirek are explaining our decision to push vehicles to Stable branch early, Peter is teasing bits and pieces about our recent effort to improve the melee weapons combat, and Viktor reports on the progress his team made on animations used with that new melee combat system.
Source: Status Report – 08 March 2017 | DayZ | Official website
Status Report – 21 February 2017 | DayZ | Official website
Latest info on DayZ development process, important news about our new scripting language and details on the biggest change Chernarus has received in years! DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.
Source: Status Report – 21 February 2017 | DayZ | Official website
Status Report – 7 February 2017 | DayZ | Official website
We have a new Status Report for you. Brian is talking about known issues and fixes what are we working now and Victor is sharing some news from animation department. We want to show you an interesting thread from our official Forum and you can find awesome song in Community Spotlight. DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.
Source: Status Report – 7 February 2017 | DayZ | Official website
Status Report – 24 January 2017 | DayZ | Official website
We’ve experienced a lot of server crashes over the last two weeks, so Peter and Mirek are providing an update on how we want to handle them. DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.
Source: Status Report – 24 January 2017 | DayZ | Official website
DayZ Standalone Ambience – The Window – YouTube
I happened to be staring out a window and recording at just the right moment. Lots of DayZ ambient sounds including birds, wind and trees, an infected shambling around, then finally some random person shoots in the next town over.
Status Report – 20 December 2016 | DayZ | Official website
Hello survivors! Christmas is coming and we have a small gift for you – 0.61 on Stable branch, Brian is going to tell you more about it. Peter talks about character growth and Mirek has information about vehicles, and their presence on Exp/Unstable. DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.
Source: Status Report – 20 December 2016 | DayZ | Official website
DayZ Development on Twitter: “Stable Branch will update to 0.61 today, more info at https://t.co/fT2JMq5DG2”
Stable Branch will update to 0.61 today, more info at https://t.co/fT2JMq5DG2
— DayZ Development (@dayzdevteam) December 19, 2016
Flanked by a Wolf – YouTube
I am really excited to see 0.61 on stable and how much it is going to change the dynamic of DayZ. Here is a great video showing off the wolves. Almost every encounter with wolves I have seen on video so far ends up with dead player.
