0.63 BETA Checklist updated on March 23, 2018

  • Movement
    • Ladder climbing READY FOR EXP
    • Swimming READY FOR EXP
    • Vaulting IN PROGRESS
      • Jump IN PROGRESS
      • Climbing IN PROGRESS POSTPONED
    • Throwing TO-DO POSTPONED
    • Leaning TO-DO POSTPONED
    • Falling READY FOR EXP
    • Player Dynamics
      • Player inertia READY FOR EXP
      • Player turns READY FOR EXP
  • Combat
    • Prone combat READY FOR EXP
      • Aiming 360 degrees READY FOR EXP
    • Melee IN PROGRESS
      • Evades IN PROGRESS
      • Blocks IN PROGRESS
      • Light/heavy attacks READY FOR EXP
    • Camera
      • Camera collisions  READY FOR EXP
  • Character Representation
    • Diseases READY FOR EXP
    • Stamina READY FOR EXP
    • Stats (Health, Energy, Water, Blood, Shock) READY FOR EXP
    • Hit reactions READY FOR EXP
    • Environmental exposure TO-DO POSTPONED
    • Injury READY FOR EXP
    • Unconscious states IN PROGRESS
  • General gameplay
    • Item Driven Actions READY FOR EXP
    • Crafting READY FOR EXP
    • Environment Actions READY FOR EXP
  • Player Audio IN PROGRESS
  • Weapon systems
    • Scopes IN PROGRESS POSTPONED
    • Recoil READY FOR EXP
    • Sway READY FOR EXP
    • Jamming IN PROGRESS POSTPONED
    • Reloading/Chambering READY FOR EXP
  • Weapon visuals
    • Particle effects READY FOR EXP
  • Infected
    • Stealth IN PROGRESS
    • Advanced combat IN PROGRESS
    • Expanded behaviour IN PROGRESS
    • Improved movement IN PROGRESS
  • Animals
    • Herding Behaviour READY FOR EXP
  • HUD
    • Sensors IN PROGRESS POSTPONED
    • Character Status READY FOR EXP
    • Action widget READY FOR EXP
  • Main Menu
    • Character selection IN PROGRESS
    • Options screen IN PROGRESS
  • Inventory READY FOR EXP
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DayZ – 0.63 Developer Live Stream #1 – YouTube

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0.63 Experimental Release Checklist | DayZ | Official website

Checklist updated on March 9, 2018

  • Movement
    • Ladder climbing READY FOR EXP
    • Swimming READY FOR EXP
    • Vaulting IN PROGRESS
      • Jump IN PROGRESS
      • Climbing IN PROGRESS POSTPONED
    • Throwing TO-DO POSTPONED
    • Leaning TO-DO POSTPONED
    • Falling READY FOR EXP
    • Player Dynamics
      • Player inertia READY FOR EXP
      • Player turns READY FOR EXP
  • Combat
    • Prone combat READY FOR EXP
      • Aiming 360 degrees READY FOR EXP
    • Melee IN PROGRESS
      • Evades IN PROGRESS
      • Blocks IN PROGRESS
      • Light/heavy attacks READY FOR EXP
    • Camera
      • Camera collisions IN PROGRESS
  • Character Representation
    • Diseases READY FOR EXP
    • Stamina READY FOR EXP
    • Stats (Health, Energy, Water, Blood, Shock) READY FOR EXP
    • Hit reactions IN PROGRESS
    • Environmental exposure TO-DO POSTPONED
    • Injury READY FOR EXP
    • Unconscious states IN PROGRESS
  • General gameplay
    • Item Driven Actions READY FOR EXP
    • Crafting READY FOR EXP
    • Environment Actions READY FOR EXP
  • Player Audio IN PROGRESS
  • Weapon systems
    • Scopes IN PROGRESS POSTPONED
    • Recoil READY FOR EXP
    • Sway READY FOR EXP
    • Jamming IN PROGRESS POSTPONED
    • Reloading/Chambering READY FOR EXP
  • Weapon visuals
    • Particle effects READY FOR EXP
  • Infected
    • Stealth IN PROGRESS
    • Advanced combat IN PROGRESS
    • Expanded behaviour IN PROGRESS
    • Improved movement IN PROGRESS
  • Animals
    • Herding Behaviour READY FOR EXP

Source: 0.63 Experimental Release Checklist | DayZ | Official website

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0.63 Videos – DayZ Status Report Preview – YouTube

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Status Report – 12 December 2017 | DayZ | Official website

We’re entering the last two business weeks of 2017, and before we let the holiday spirit take over our offices on 23rd, it’s time for one more update from our teams – today, Eugen is recapping some of the recently made bullet-point style progress across departments, Peter takes a look at ladders, climbing and the melee combat of 0.63, Adam teases the NWAF changes along with tourist trails, and Viktor has two sexy GIFs, one of which teases a feature that will change DayZ combat in a totally unexpected way. After a pause, we also have Baty back, with loads of your amazing community content <3. Let’s read, it’s good for you!

Source: Status Report – 12 December 2017 | DayZ | Official website

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Status Report 24 October 2017 | DayZ | Official website

This week, Eugen is uncovering some more details about the 0.63 Experimental release, Viktor teases a video with some of the updates to player movement based on Gamescom feedback, Mirek Talks about the future of DayZ modding and our Audio Designer Andrej has some exciting audio updates for you (including a video!). To top it all of, Baty is celebrating Halloween with a screenshot contest and an announcement of an official DayZ Halloween Event! Sit back and enjoy the ride, you’re in for a treat this week.

Source: Status Report 24 October 2017 | DayZ | Official website

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Status Report – 29 August 2017 | DayZ | Official website

This week, the Status Report fully focuses on recapping our Gamescom experience. We’ve been presenting the 0.63 playable DEMO in Cologne, Germany the entire past week, and met literally hundreds of players who tried the DEMO live at our booth as we watched them play. We’ve gathered a lot of important feedback, which both Eugen and Peter cover in their texts. There are also VoDs of Gamescom live streams, some exciting Gamescom gameplay from our community, and more! Let’s get to it.

Source: Status Report – 29 August 2017 | DayZ | Official website

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Server Upgrades

The server that hosts our website, Mumble, and soon DayZ server is getting some upgrades in preparation for DayZ BETA and hopefully soon, server files getting released for private hosting of DayZ servers.

Edit: Here is our current setup now:

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DayZ 0.63 Update playthrough with the Developers – YouTube

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PLAYER @ GAMESCOM on Twitter: “Got to check out the new player controller at the #DayZ booth yesterday. It feels smooth and honestly, like a new game! GG WP @dayzdevteam https://t.co/Jr3ZuKqpPi”

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