digitalstimulus

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Viewing 15 posts - 61 through 75 (of 100 total)
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  • in reply to: HERO Legends #1451
    digitalstimulus
    Keymaster

    Any posts after this will be included in the April 2015 Rewarding Heroic Deeds event.

    in reply to: .55 Experimental Update – Zombie AI #1401
    digitalstimulus
    Keymaster

    I am looking forward to it! Also the 800m zombie agro was really annoying and it sounds like that should be gone.

    in reply to: Do you have what it takes to be a HERO? #1341
    digitalstimulus
    Keymaster

    Welcome and thanks for checking out our community!

    in reply to: Questions on helo crash sites #1302
    digitalstimulus
    Keymaster

    I am not sure how they are working at the moment. Our server is setup with Persistence enabled, so however the developers have coded crash sites with persistence is how it is working.

    This is subject to change at any moment with new patches I assume. I know many of our folks learn where the crash sites are and frequently visit them, which is why they are probably already looted by the time you get to them.

    in reply to: Blood Bank #1246
    digitalstimulus
    Keymaster

    How about a piece of paper and a pen, perhaps the Medic class can have this as part of their kit. It does take 2 slots but it seems like the devs really want to make blood bags a necessity instead of a convenience like we have been using them.

    in reply to: Mission Ideas #1150
    digitalstimulus
    Keymaster

    So far the only time we have done walking patrols is with 10+ people. It’s a very scary sight to see on the other side to see such a group calmly walking through the city.

    I agree that the walking patrols definitely leave us exposed, but I think the “Wow!” factor balances it out.

    in reply to: YouTube – Heroes and Bandits #1146
    digitalstimulus
    Keymaster

    in reply to: YouTube – Heroes and Bandits #1145
    digitalstimulus
    Keymaster

    in reply to: Do you have what it takes to be a HERO? #1144
    digitalstimulus
    Keymaster

    Welcome all to the Hostile Environment Relief Organization!

    in reply to: Mission Ideas #1143
    digitalstimulus
    Keymaster

    We used to do military loot runs as an actual mission, maybe I need to plan more of those in the future.

    digitalstimulus
    Keymaster

    Reddit is not blocked, perhaps try again by editing your post?

    in reply to: New features to look foward to #1101
    digitalstimulus
    Keymaster

    These two will be fun!

    I look forward to melee being a little more natural and less robotic.

    in reply to: Mission Ideas #1100
    digitalstimulus
    Keymaster

    We have done a few very large walking patrols so far. The missions were very successful but I think the comfort level among our participants wasn’t very high.

    I haven’t heard anything directly, but if anyone is completely opposed to walking patrols, please let us know here so leaders don’t keep planning them.

    The main issue so far I think is that the Arma engine mechanics of walking are wonky causing lots of extra key presses to walk and it’s not quick react into a sprint if there’s combat.

    in reply to: HERO Legends #1073
    digitalstimulus
    Keymaster

    Elektro Patrol

    While doing a walking patrol through Elektro with a squad size of about 12-14 we were able to assist at least 3 survivors that I can recall.

    Video from derrel
    Video from digital

    Survivors Helped: 3
    Bandits Killed: 4

    in reply to: Solitaire Event Stories #1035
    digitalstimulus
    Keymaster

    I spawned in Elektro and immediately ran into another survivor who showed me where a sledgehammer was. He wanted to run and loot together, but I said goodbye and began making my way immediately out of the area due to the high risk of getting killed early during the event.

    I went just north up the hill near Rog castle and found a mosin on the radio tower. I then headed to the town of Tulga or Msta (I can’t remember which) where I began looting for the basics in relative safety.

    I soon heard eating and movement nearby so I bolted off into the woods to the north. I had barely enough food in me to make it 1 or two more towns before needing to loot again.

    I made my primary objective to reach the meetup point instead of loot further so I headed north and looted here and there in low risk areas for food on the way. Once I reached Novomitrovsk, I knew I had to go west past Severograd to get to the meetup point.

    I passed Severograd on my right and slowed my approach as I came up on Ratnoe. In front of me no more than 75 meters was another survivor with a red backpack creeping towards the meetup. I shouted “Hello Survivor!”, it was kittensoft. She said she recently spotted another survivor and we determined that it was not me.

    We shortly approached Ratnoe and found derrel and Missbehaving. After waiting around for a bit, we managed to meetup with Agent Scarn, BloodyHeap, Gray Fox, and Swear. We made a plan to move to Berezino to setup a farming mission and decided to leave a backpack in the road with a note in it. I pulled out all of the other notes and stashed them in the house backpack so that the only note left was the Berezino note.

    Missbehaving and I had lots of desync issues so the group moved on while we worked to fix the issue. We came back in and headed through Svetlo with our radio on trying to signal the rest of the group. We picked up signal a bit out of Berezino and worked out where the rest of the group was.

    Missbehaving began setting up a farm at the base of the apartments in northern Berezino. We setup a stash under the stairs of the single apartment as per our previous note.

    No contact was made other than our group, I stopped playing the event because I was working our our “Meet the HEROs” video.

Viewing 15 posts - 61 through 75 (of 100 total)