Category Archives: DayZ Devs

Status Report – 26 Nov 15 | DayZ | Official website

We’re going to mostly cover Status Updates on the critical engine work this Status Report – as well, we’ll talk a bit about infected spawning changes, and our current goals for .59 experimental builds. DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.

Source: Status Report – 26 Nov 15 | DayZ | Official website

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Status Report – 12 Nov 2015 | DayZ | Official website

In this week’s Status Report, we’ll have info on subjects such as the renderer, the UI, damage, and animation systems, all served by our Lead Producer Brian Hicks, Lead Designer Peter Nespesny, and Lead Animator Viktor Kostik. DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.

Source: Status Report – 12 Nov 2015 | DayZ | Official website

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Exp. Update: 0.59 (November 2nd) – discussion : dayz

0.59 patch has hit experimental and it is making waves across social media!  Here is a video showing a 0.59 horde:

And here is the reddit discussion about the 0.59 changes:

Source: Exp. Update: 0.59 (November 2nd) – discussion : dayz

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Status Report – 15 Oct 2015 | DayZ | Official website

In this week’s Status Report, Lead Producer Brian Hicks will be addressing topics such as audio, design, and will be revealing a bit of upcoming map/world changes. Also, there’ll be a bit of insight on what the status is on the road going towards 0.59 on Experimental branch. DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.

Source: Status Report – 15 Oct 2015 | DayZ | Official website

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eugenharton comments on Experimental or Status Report today?

“we wanted to try increased density for forests and such…”

Are we coming into a more run down, post-apocalyptic look to DayZ?  Allowing the number of objects to be increased by a factor of 4 could mean more debris, more underbrush in forests, more “broken roads”.  I look forward to this if it works out!

Source: eugenharton comments on Experimental or Status Report today?

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Status Report – 30 Sept 2015 | DayZ | Official website

In this week’s Status Report, Lead Producer Brian Hicks will be addressing upcoming features such as contaminated terrain, aerial vehicles, and character lifespan. DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.

Source: Status Report – 30 Sept 2015 | DayZ | Official website

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Status Report – 23 Sept 2015 | DayZ | Official website

In this week’s Status Report our Lead Producer Brian Hicks fill us in on subjects such as the CLE and a bit on work on the engine. DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.

Source: Status Report – 23 Sept 2015 | DayZ | Official website

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75 player servers coming soon?

One of a few takeaways from this week’s developer update.  I can’t even imagine how much a 75 or 100 player server would cost monthly.

Read the full Status Report 15 Sep 2015

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0.58 is here!

The patch that many have been waiting for has arrived! Read about it on the official DayZ Dev blog: https://devhub.dayz.com/blog/status-report-26-aug-2015

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Changelog Stable – 0.52.126010 – Announcements & Information – DayZ Forums

Changelog Stable – 0.52.126010 – Announcements & Information – DayZ Forums.

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