Source: Status Report – 29 Mar 2016 | DayZ | Official website
Category Archives: DayZ Devs
A few thoughts on.. (New Anim System, Bug Fixing, etc) – Developer Discussion & Status Reports – DayZ Forums
Status Report – 15 mar 2016 | DayZ | Official website
Brian, Mirek, and Viktor will be giving us a bit of info this week in regards to subjects such as current blocker issues, work on spawn system and network code, and the new animation system. Hey guys, its that time again – Status Report day. DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.
Source: Status Report – 15 mar 2016 | DayZ | Official website
Status Report – 01 Mar 2016 | DayZ | Official website
For this week, Brian Hicks (Lead Producer), Peter Nespesny (Lead Designer), and Miroslav Maněna (Lead Gameplay Programmer) will let us in on details regarding the CLE, the new engine + renderer, and upcoming plans and work for the damage system and Enforce script among other things. DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.
Source: Status Report – 01 Mar 2016 | DayZ | Official website
Status Report – 16 Feb 2016 | DayZ | Official website
In this Status Report, we’ll have Brian (Lead Producer), Peter (Lead Designer), Viktor (Lead Animator), and Miroslav (Lead Gameplay Programmer) inform us of the latest work being conducted as we move closer to the 0.60 Update. DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.
Source: Status Report – 16 Feb 2016 | DayZ | Official website
Status Report – 15 Jan 2016 | DayZ | Official website
In this week’s Status Report, Lead Producer Brian Hicks will let us in on the work currently being conducted on design, the engine, and the renderer as we have entered the new year. DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.
Source: Status Report – 15 Jan 2016 | DayZ | Official website
Status Report – 10 Dec 2015 | DayZ | Official website
0.59 just hit stable branch. Zombies here we come! Also check out this video teaser of upcoming predatory animals:
In this week’s Status Report, our Lead Producer Brian will inform us of the current state of development as well as give us a peek at a couple of the incoming vehicles/transportation devices. DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.
Source: Status Report – 10 Dec 2015 | DayZ | Official website
DAYZ | Trello
So, I stumbled across this website that the DayZ developers are using to show what they are currently working on. Worth a browse from time to time if you are into the development cycle progress and want to see what is coming up!
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what’s being worked on, who’s working on what, and where something is in a process.
Source: DAYZ | Trello






