Category Archives: DayZ Devs
Status Report – 12 December 2017 | DayZ | Official website
We’re entering the last two business weeks of 2017, and before we let the holiday spirit take over our offices on 23rd, it’s time for one more update from our teams – today, Eugen is recapping some of the recently made bullet-point style progress across departments, Peter takes a look at ladders, climbing and the melee combat of 0.63, Adam teases the NWAF changes along with tourist trails, and Viktor has two sexy GIFs, one of which teases a feature that will change DayZ combat in a totally unexpected way. After a pause, we also have Baty back, with loads of your amazing community content <3. Let’s read, it’s good for you!
Source: Status Report – 12 December 2017 | DayZ | Official website
Status Report 24 October 2017 | DayZ | Official website
This week, Eugen is uncovering some more details about the 0.63 Experimental release, Viktor teases a video with some of the updates to player movement based on Gamescom feedback, Mirek Talks about the future of DayZ modding and our Audio Designer Andrej has some exciting audio updates for you (including a video!). To top it all of, Baty is celebrating Halloween with a screenshot contest and an announcement of an official DayZ Halloween Event! Sit back and enjoy the ride, you’re in for a treat this week.
Source: Status Report 24 October 2017 | DayZ | Official website
Status Report – 29 August 2017 | DayZ | Official website
This week, the Status Report fully focuses on recapping our Gamescom experience. We’ve been presenting the 0.63 playable DEMO in Cologne, Germany the entire past week, and met literally hundreds of players who tried the DEMO live at our booth as we watched them play. We’ve gathered a lot of important feedback, which both Eugen and Peter cover in their texts. There are also VoDs of Gamescom live streams, some exciting Gamescom gameplay from our community, and more! Let’s get to it.
Source: Status Report – 29 August 2017 | DayZ | Official website
PLAYER @ GAMESCOM on Twitter: “Got to check out the new player controller at the #DayZ booth yesterday. It feels smooth and honestly, like a new game! GG WP @dayzdevteam https://t.co/Jr3ZuKqpPi”
Got to check out the new player controller at the #DayZ booth yesterday. It feels smooth and honestly, like a new game! GG WP @dayzdevteam pic.twitter.com/Jr3ZuKqpPi
— PLAYER @ GAMESCOM (@PLAYERUNKNOWN) August 26, 2017
DayZ 0.63 BETA at Gamescom 2017: GameStar Interview & Showcase with E. Harton – YouTube
Status Report – 8 August 2017 | DayZ | Official website
Hello survivors! Where the last couple of Status Reports felt a bit dry and lacking on exciting content, we’re doing our best to improve our track record this week! Starting off with Brian, and his excitement which clearly shows that we’ve had a good couple of rough, but good weeks, through Eugen, who’s offering a closer look at the contents of the upcoming Gamescom DEMO, and then over to Peter, who details the changes made to melee and firearms behaviour in 0.63, it’s a joyride of teasing new and exciting content. Adam continues by sharing his bits on new decals updates, our Brand Manager Martin assures everyone that the Gamescom news will make its way to everybody, and Baty invites you to Gamescom AND to our upcoming community event next week that goes together with a pre-gamescom developer live stream. Oh hey, and there’s also GIFs showing some new stuff (because yes – it is a long read again). Ready? Go!
Source: Status Report – 8 August 2017 | DayZ | Official website
Status Report – 25 July 2017 | DayZ | Official website
This week, we’re keeping it short and sweet with Eugen, Adam and Baty, as the rest of the team got their hands full with work on major 0.63 tasks. Eugen actually shares more on why we’ve been quieter than usual the last few Status Reports, and sets some expectations regarding BETA release schedule. Adam is reporting on the ongoing tireless work of the environment team, showcasing some of their recent achievements, and Baty closes off with a little teaser of an upcoming live stream – along with sharing awesome community content, of course! Let’s get to it folks.
Source: Status Report – 25 July 2017 | DayZ | Official website
Status Report 27 June 2017 | DayZ | Official website

This week, everyone’s super busy with actual development work on 0.63, but Brian, Eugen, Viktor and Martin still managed to share some exciting bits and pieces – we’re addressing our old development roadmaps, share some of our intended design on game economy, tease a couple of new gesture animations, and also discuss some of our communication related news (including an Instagram account!). Let’s get to it.
Source: Status Report 27 June 2017 | DayZ | Official website
This week, we’re keeping it short and sweet with Eugen, Adam and Baty, as the rest of the team got their hands full with work on major 0.63 tasks. Eugen actually shares more on why we’ve been quieter than usual the last few Status Reports, and sets some expectations regarding BETA release schedule. Adam is reporting on the ongoing tireless work of the environment team, showcasing some of their recent achievements, and Baty closes off with a little teaser of an upcoming live stream – along with sharing awesome community content, of course! Let’s get to it folks.