Author Archives: digitalstimulus

Decommissioning Server until BETA

Since our community has been on extended hiatus until BETA, I have renewed the server one final time and will decommission the server at the end of the new invoice term.

The server is paid up until the end of September.  Thank you all for joining us, we will be back in BETA!  Most likely after the server files get released so we can get some proper backups and administration tools.

Until then, there are plenty of great communities out there still hosting servers we can play on.

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Status Report – 8 August 2017 | DayZ | Official website

Hello survivors! Where the last couple of Status Reports felt a bit dry and lacking on exciting content, we’re doing our best to improve our track record this week! Starting off with Brian, and his excitement which clearly shows that we’ve had a good couple of rough, but good weeks, through Eugen, who’s offering a closer look at the contents of the upcoming Gamescom DEMO, and then over to Peter, who details the changes made to melee and firearms behaviour in 0.63, it’s a joyride of teasing new and exciting content. Adam continues by sharing his bits on new decals updates, our Brand Manager Martin assures everyone that the Gamescom news will make its way to everybody, and Baty invites you to Gamescom AND to our upcoming community event next week that goes together with a pre-gamescom developer live stream. Oh hey, and there’s also GIFs showing some new stuff (because yes – it is a long read again). Ready? Go!

Source: Status Report – 8 August 2017 | DayZ | Official website

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Status Report – 25 July 2017 | DayZ | Official website

This week, we’re keeping it short and sweet with Eugen, Adam and Baty, as the rest of the team got their hands full with work on major 0.63 tasks. Eugen actually shares more on why we’ve been quieter than usual the last few Status Reports, and sets some expectations regarding BETA release schedule. Adam is reporting on the ongoing tireless work of the environment team, showcasing some of their recent achievements, and Baty closes off with a little teaser of an upcoming live stream – along with sharing awesome community content, of course! Let’s get to it folks.

Source: Status Report – 25 July 2017 | DayZ | Official website

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Status Report 27 June 2017 | DayZ | Official website

This week, everyone’s super busy with actual development work on 0.63, but Brian, Eugen, Viktor and Martin still managed to share some exciting bits and pieces – we’re addressing our old development roadmaps, share some of our intended design on game economy, tease a couple of new gesture animations, and also discuss some of our communication related news (including an Instagram account!). Let’s get to it.

Source: Status Report 27 June 2017 | DayZ | Official website

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Server Persistence Wiped 12 June 2017

Unfortunately, our persistence database file became corrupt causing our server to crash while we were all playing on it.  It was never able to recover and would keep trying to start and crash.

Tech support tried several things before we decided to just have them to start fresh.  The persistence has been wiped, so we are all starting again.  Welcome to DayZ Alpha!

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Status Report 30 May 2017 | DayZ | Official website

This week, we’re looking back at the release of 0.62 on Experimental, outlining some of the issues that we’d like to see resolved before going to Stable (both visual and audio oriented). Peter and Eugen are sharing some of the work being currently done for BETA, and Baty is sharing her top picks of all the amazing content you created since 0.62 released last week.

Source: Status Report 30 May 2017 | DayZ | Official website

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Status Report – 16 May 2017 | DayZ | Official website

This week, Brian is addressing how walkie talkies in DayZ are the new server-wide chat. Eugen is touching upon the complexity of DayZ, as well as some of the recent tasks of the entire team. We also feature Peter who shares exciting news about changing the inner workings of loot spawns (this will be an extra crunchy topic for any future DayZ modders out there!) Next up are our map designers Mark and Adam, and yes, they have some screenshots for you this time!

To finish it all in style, Baty is sharing a couple of photos from our trip to the real Chernarus, where we were filming the upcoming Q&A video last week. Let’s get to it, it’s a long one folks, but full of great development news!

Source: Status Report – 16 May 2017 | DayZ | Official website

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Status Report – 02 May 2017 | DayZ | Official website

Source: Status Report – 02 May 2017 | DayZ | Official website

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Status Report – 4 April 2017 | DayZ | Official website

Source: Status Report – 4 April 2017 | DayZ | Official website

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0.62 / Early Preview Broadleaf + Grass Shader

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