Author Archives: digitalstimulus

Server Physical Move

Hello All! The server will be physically moving at the beginning of November and there will be a planned outage lasting approximately 1-2 days.

See you on the other side!

Posted in Server | Leave a comment

Status Report – 11 September 2018 | DayZ | Official website

Today’s Status Report will start off with a small surprise for most of you guys, so definitely check out Eugen’s opening announcements. Our Lead Gameplay Programmer Mirek is answering community questions on the recent server issues and our animator Adam demonstrates the return of the surrender and restraint systems. Let’s dive into it!

Source: Status Report – 11 September 2018 | DayZ | Official website

Posted in DayZ Devs | Leave a comment

Status Report – 31 July 2018 | DayZ | Official website

Today we have a quite exciting Status Report for you guys as we have several topics to cover. To start things off, Eugen is talking about the long-awaited content update for 0.63. Next, our Brand Manager Martin Culak will finally reveal some information on how we intend to deliver on our promise to bring DayZ to our fans on Xbox this year. Peter is talking about the introduction of scopes, the continuing debate of “Aimgate” and shotguns. Plus, there’s a first glance at the return of vehicles. So, buckle up, and let’s dive into it.

Source: Status Report – 31 July 2018 | DayZ | Official website

Posted in DayZ Devs | Leave a comment

Status Report – 5 June 2018 | DayZ | Official website

To start off this Status Report, we are going to let Stress Test #18 run over night, so have a good time. Today, Eugen is going to talk about the upcoming weeks as our Stress Test versions gain more and more stability. Peter gives an introduction to the conditions of our new Central Economy system and Adam explains the ongoing changes to the Balota airfield. We close with some of the most memorable highlights of our community. Let’s dive into it!

Source: Status Report – 5 June 2018 | DayZ | Official website

Posted in DayZ Devs | Leave a comment

DayZ 0.63 – New Damage System: Health (Part 1) – YouTube

WOBO is back!

Posted in Media | Leave a comment

Status Report – 22 May, 2018 | DayZ | Official website

Following the 0.63 Stress Test weekend we are back with a new issue of our biweekly Status Report. Today, Eugen looks back at the first results from the weekend, Peter talks about missing visual indicators in the current Stress Test builds and Viktor gives a glimpse into the progress of the animation team. The Community Spotlight is defined by your first reactions to 0.63. Let’s dive into it!

Source: Status Report – 22 May, 2018 | DayZ | Official website

Posted in DayZ Devs | Leave a comment

Status Report – May 8, 2018 | DayZ | Official website

Following an entire week of Stress Tests, the team has gathered around to report on the results of our first public testing phases for 0.63. We’ve received so much feedback from you guys and we’re going to dive right into it; but first, there is someone you probably haven’t read in a long time!

Source: Status Report – May 8, 2018 | DayZ | Official website

Posted in DayZ Devs | Leave a comment

Want to try the new DayZ Stress Test branch?

Here’s how you activate it in Steam:

  • Open Steam
  • Right Click on DayZ
  • Click Properties
  • Click on the BETAs Tab
  • Enter beta access code to unlock private betas: ireallywanttotest
  • Select the beta you would like to opt into: stress_test –
  • Wait for the Stress Test branch to download
  • Play!

I am reading online that there is a Single Player Offline mode and this is also how you can get in on the very short stress test gameplay sessions from the developers.

Also, make sure to report any bugs on the official DayZ Feedback Tracker

Posted in DayZ Devs | 1 Comment

Status Report – April 13, 2018 | DayZ | Official website

Latest Development news from Eugen, small teasers of the upcoming changes to radios and other VoIP devices, as well as the final particle effects for gunshots, and also a nice summary of our trip to PAX East! It’s not Tuesday, but it’s still Status Report time, so let’s read!

Source: Status Report – April 13, 2018 | DayZ | Official website

Posted in DayZ Devs | 1 Comment

0.63 BETA Checklist updated on March 23, 2018

  • Movement
    • Ladder climbing READY FOR EXP
    • Swimming READY FOR EXP
    • Vaulting IN PROGRESS
      • Jump IN PROGRESS
      • Climbing IN PROGRESS POSTPONED
    • Throwing TO-DO POSTPONED
    • Leaning TO-DO POSTPONED
    • Falling READY FOR EXP
    • Player Dynamics
      • Player inertia READY FOR EXP
      • Player turns READY FOR EXP
  • Combat
    • Prone combat READY FOR EXP
      • Aiming 360 degrees READY FOR EXP
    • Melee IN PROGRESS
      • Evades IN PROGRESS
      • Blocks IN PROGRESS
      • Light/heavy attacks READY FOR EXP
    • Camera
      • Camera collisions  READY FOR EXP
  • Character Representation
    • Diseases READY FOR EXP
    • Stamina READY FOR EXP
    • Stats (Health, Energy, Water, Blood, Shock) READY FOR EXP
    • Hit reactions READY FOR EXP
    • Environmental exposure TO-DO POSTPONED
    • Injury READY FOR EXP
    • Unconscious states IN PROGRESS
  • General gameplay
    • Item Driven Actions READY FOR EXP
    • Crafting READY FOR EXP
    • Environment Actions READY FOR EXP
  • Player Audio IN PROGRESS
  • Weapon systems
    • Scopes IN PROGRESS POSTPONED
    • Recoil READY FOR EXP
    • Sway READY FOR EXP
    • Jamming IN PROGRESS POSTPONED
    • Reloading/Chambering READY FOR EXP
  • Weapon visuals
    • Particle effects READY FOR EXP
  • Infected
    • Stealth IN PROGRESS
    • Advanced combat IN PROGRESS
    • Expanded behaviour IN PROGRESS
    • Improved movement IN PROGRESS
  • Animals
    • Herding Behaviour READY FOR EXP
  • HUD
    • Sensors IN PROGRESS POSTPONED
    • Character Status READY FOR EXP
    • Action widget READY FOR EXP
  • Main Menu
    • Character selection IN PROGRESS
    • Options screen IN PROGRESS
  • Inventory READY FOR EXP
Posted in DayZ Devs | Tagged , | Leave a comment